博客

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
博客

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
作者: 最后更新时间: 2018/12/20 - 09:40
博客

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
作者: 最后更新时间: 2019/05/09 - 21:50
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

作者: Robert I. (Intel) 最后更新时间: 2019/07/08 - 14:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
作者: Filip Strugar (Intel) 最后更新时间: 2019/07/06 - 20:30