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Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

作者: Roman Dementiev (Intel) 最后更新时间: 2019/07/06 - 17:00
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
博客

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
作者: 最后更新时间: 2018/12/20 - 09:40
博客

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
作者: 最后更新时间: 2019/05/03 - 14:18
Article

Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
作者: 最后更新时间: 2019/05/03 - 15:55
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

作者: 最后更新时间: 2018/01/24 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

作者: 最后更新时间: 2018/01/24 - 12:12
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Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
作者: 最后更新时间: 2019/05/09 - 21:50
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The Last Line Effect

作者: Andrey Karpov (Blackbelt) 最后更新时间: 2018/05/30 - 07:00
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Archived - Project template to develop C# Class Library using Intel® RealSense™

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

作者: 最后更新时间: 2019/06/23 - 18:50