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Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

作者: 最后更新时间: 2019/05/03 - 15:34
Article

Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
作者: 最后更新时间: 2019/02/04 - 15:08
Article
博客

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

作者: 最后更新时间: 2019/07/03 - 20:08
博客

Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

作者: Roman Dementiev (Intel) 最后更新时间: 2019/07/06 - 17:00
博客

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

作者: Tao Wang (Intel) 最后更新时间: 2019/05/09 - 21:50
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
作者: Tao Wang (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Cilk Plus Solver for a Chess Puzzle or: How I Learned to Love Fast Rejection

Intel® Cilk™ Plus enabled parallelizing a chess puzzle solver with a few changes.
作者: 最后更新时间: 2017/06/07 - 09:12
博客

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
作者: Dmitry Vyukov 最后更新时间: 2017/06/14 - 16:09
博客

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14