博客

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

作者: John M. (Intel) 最后更新时间: 2019/07/03 - 19:06
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
作者: Jeffrey M. (Intel) 最后更新时间: 2019/07/31 - 15:05
Article

Tutorial: Getting Started with OpenCL™ on Android* OS

Download Code Sample

作者: 管理 最后更新时间: 2019/05/17 - 12:00
Article

Tutorial: Getting Started with RenderScript*

Download Code Sample

作者: 最后更新时间: 2019/05/31 - 14:40
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

作者: 最后更新时间: 2018/01/24 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Dual-Screen Social Cast Demo App Using Miracast* on Android*

Social Cast is an Android* Miracast* dual screen app sample written by Intel’s IT Flex Software Engineering team.

作者: 最后更新时间: 2019/06/11 - 21:48
博客

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
作者: 最后更新时间: 2019/05/09 - 21:50
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20