Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
作者: Adam Lake (Intel) 最后更新时间: 2019/07/03 - 10:34
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
作者: 最后更新时间: 2019/05/31 - 14:20
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

作者: Robert I. (Intel) 最后更新时间: 2019/07/08 - 14:19
Article

Cross-Device NBody Simulation Sample

This sample illustrates the basic principles of how to work simultaneously with OpenCL™ devices on both CPU and Intel® Processor Graphics.
作者: 最后更新时间: 2019/09/16 - 11:06
Article

HDR Tone Mapping for Post Processing Using OpenCL™ Technology

The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.
作者: 最后更新时间: 2019/09/17 - 14:17
Article

Hybrid HDR Tone Mapping for Post Processing Multi-Device Version

HDR Tone Mapping for Post Processing sample features multi-device support, specifically the simultaneous use of CPU and Intel® Processor Graphics OpenCL™ devices.
作者: 最后更新时间: 2019/09/18 - 16:48
Article

Resource Sharing

The sample that demonstrates how to use the Microsoft Direct3D* and Intel® SDK for OpenCL™ Applications together. Specifically, the sample integrates data processing using the OpenCL technology on the Intel Processor Graphics and rendering with Microsoft® DirectX* while featuring no memory overhead interoperability.
作者: 最后更新时间: 2019/09/18 - 16:55