博客

HTML5 to WinRT with Ultrabook Sensor Input

In a previous post I explained how adding sensors to HTML5 app is possible in Desktop mode but not yet supported. You can get it to work with a Google extension.  Read this post.

作者: Bob Duffy (Intel) 最后更新时间: 2018/12/20 - 09:28
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Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

作者: Roman Dementiev (Intel) 最后更新时间: 2019/07/06 - 17:00
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Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

作者: John M. (Intel) 最后更新时间: 2019/07/03 - 19:06
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Adding sensor configurations to your Ultrabook and Tablet app

Windows 8 devices are certainly showing variety today. New convertible Ultrabooks and Intel tablets have screens that fold over, slide out or detach from the keyboard.

作者: Bob Duffy (Intel) 最后更新时间: 2018/12/20 - 09:28
博客

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
作者: 最后更新时间: 2018/12/20 - 09:40
博客

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
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GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
作者: 最后更新时间: 2019/05/03 - 13:56
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Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
作者: 最后更新时间: 2019/05/03 - 13:48
博客

CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
作者: David Bookout (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
作者: Matthew Fife (Intel) 最后更新时间: 2019/07/06 - 20:30