Article

Code Sample: An Approach to Parallel Processing with Unity*

This code and accompanying article (see References below) cover development of a flocking algorithm, which is then demonstrated as schools of fish via two applications. The first application was developed to run on a multi-threaded CPU, and the second to perform physics calculations on the GPU.
作者: 管理 最后更新时间: 2019/05/21 - 13:40
Article

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
作者: 管理 最后更新时间: 2019/05/21 - 13:40
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
作者: 管理 最后更新时间: 2019/05/21 - 13:40
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
作者: 管理 最后更新时间: 2018/07/10 - 11:23
Article

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device and handedness the MRHand.cs script will provide you with public Input functions to obtain controller button presses to drive your game.
作者: Castedo, Alejandro 最后更新时间: 2018/09/10 - 14:44
Article

Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper lighting and position your prefabs inside the scene as per your requirements.
作者: Castedo, Alejandro 最后更新时间: 2019/05/21 - 13:40
Article

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality
作者: Rick Blacker (Intel) 最后更新时间: 2018/12/14 - 19:02