博客

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
作者: 最后更新时间: 2018/12/20 - 09:40
博客

GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
作者: 最后更新时间: 2019/05/03 - 13:56
博客

Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
作者: 最后更新时间: 2019/05/03 - 13:48
博客

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
作者: Matthew Fife (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
作者: 最后更新时间: 2019/05/03 - 14:19
博客

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
作者: 最后更新时间: 2019/05/03 - 14:50
博客

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
作者: 最后更新时间: 2018/12/20 - 09:40
博客

Outdoor Light Scattering Sample

How to implement high-quality light scattering effects into large outdoor environments in real time.
作者: 最后更新时间: 2019/05/03 - 13:39
博客

Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.
作者: 最后更新时间: 2018/05/30 - 07:40
博客

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
作者: 最后更新时间: 2019/05/03 - 14:18