博客

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

作者: Tao Wang (Intel) 最后更新时间: 2019/05/09 - 21:50
博客

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
博客

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
作者: Filip Strugar (Intel) 最后更新时间: 2019/05/02 - 16:50
博客

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
作者: 最后更新时间: 2019/05/09 - 21:50