Article

Archived - Introduction to Autonomous Navigation for Augmented Reality

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
作者: 管理 最后更新时间: 2018/12/28 - 16:36
Article

已归档 - 面向增强现实的自主导航介绍

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
作者: 管理 最后更新时间: 2018/12/28 - 16:36
Article

Code Sample: Parallel Processing with Direct3D* 12

The idea behind this project was to provide a demonstration of parallel processing in gaming with Direct3D 12. It expands upon the results from the paper "A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR" (see References section) and extends the code there to contain a Direct3D 12 renderer. It also re-implements the previous...
作者: 管理 最后更新时间: 2018/12/31 - 15:00
Article

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal Engine has a powerful virtual reality editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome constantly having to restart the editor after adjusting a sound to test what it sounds...
作者: 管理 最后更新时间: 2019/07/03 - 08:10
Article

Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
作者: 最后更新时间: 2018/07/06 - 11:30
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
作者: 管理 最后更新时间: 2018/07/10 - 11:23
Article

Intel® Multicore Enterprise VR Experience: Integrating Crowd Simulations into Mixed Reality

Developing experiences in virtual reality (VR) is a fun and exciting journey, and without the proper tools or a helping hand it can become quite daunting. To aid in this process, Intel looks to create a roadmap; a series of signposts and lessons learned in a way that helps bridge the gap into the world of VR. To illustrate many of the tools and practices required for this journey we collectively...
作者: Rick Blacker (Intel) 最后更新时间: 2018/10/02 - 13:22
Article

Arena Concourse Comes to Life With Virtual Reality

Intel developed Project Mall as a proof of concept to demonstrate the commercial potential of VR in architecturure
作者: Jason Powell (Intel) 最后更新时间: 2018/11/13 - 14:35
Article

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device and handedness the MRHand.cs script will provide you with public Input functions to obtain controller button presses to drive your game.
作者: Castedo, Alejandro 最后更新时间: 2018/09/10 - 14:44
Article

使用现代 C++ 技术增强多核优化

如今,多核处理器已经在 PC 中普及,内核数量不断增长,软件工程师必须适应这种情况。通过学习如何处理潜在的性能瓶颈和并发性问题,工程师可以使他们的代码适应未来,以无缝处理添加到消费者系统的额外内核。
作者: 最后更新时间: 2018/08/02 - 00:18