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Adding Multi-Touch Support in Unity* Windows* Apps

Someone asked me recently how to take advantage of multi touch in Unity apps running on Windows 7 & Windows 8 desktop.  I remember saying things like “it should be really eas

作者: steve-hughes (Intel) 最后更新时间: 2019/05/03 - 14:04
博客

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
作者: 最后更新时间: 2018/12/20 - 09:40
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
博客

GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
作者: 最后更新时间: 2019/05/03 - 13:56
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Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
作者: 最后更新时间: 2019/05/03 - 13:48
博客

CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
作者: David Bookout (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
作者: Matthew Fife (Intel) 最后更新时间: 2019/07/06 - 20:30
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Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
作者: 最后更新时间: 2019/05/03 - 14:19
博客

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
作者: 最后更新时间: 2019/05/03 - 14:50
博客

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
作者: 最后更新时间: 2018/12/20 - 09:40