PresentMon is a tool to trace
This short sample demonstrates a way to detect the primary graphics hardware present in a system, and to initialize a game’s defaul
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial which can be found at:
The technique used in this sample divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buf
This code accompanies the research paper "Masked Soft
Demo solution is in /ASSAO.sln and requires Visual Studio 2015 to build
Pre-built demo binary is in /Projects/ASSAO/ASSAO.exe
This library provides ImGui controls for displaying performance metrics.
State of the art texture compression for BC6H, BC7, ETC1, ASTC and BC1/BC3. Uses
ISPC is the Intel SPMD Program Compiler that compiles C style com
CPU Capability Tester project and source code on GameTechDev GitHub.