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Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

作者: Nguyen, Khang T (Intel) 最后更新时间: 2018/08/30 - 13:35
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
作者: 管理 最后更新时间: 2019/08/01 - 09:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
作者: 最后更新时间: 2019/08/01 - 09:30
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
作者: Juanbin L. (Intel) 最后更新时间: 2018/08/30 - 10:47
Article

FFT Length and Layout Advisor

Multidimensional Fast Fourier Transform (FFT) - selecting optimal sizes and data layout
作者: 最后更新时间: 2019/07/07 - 10:48
Article

Оптимизация структур данных и моделей доступа к памяти для улучшения локальности данных

Мы постараемся минимизировать число «непопаданий» в кэш, посредством разработки алгоритмов и структур данных, использующих локальность данных.
作者: Victoria Gromova (Intel) 最后更新时间: 2018/05/30 - 07:40
Article

Tips to Measure the Performance of Matrix Multiplication Using Intel® MKL

Intel® Math Kernel Library (Intel® MKL) provides highly optimized and extensively threaded general matrix-matrix multiplication (GEMM) functions. In this article, we explain how to design and measure of the performance using Intel MKL SGEMM, and outline about 7 tips to help developers to perform performance tests and quickly evaluate the floating pointing computing capability (FLOPS) on a...
作者: Ying H. (Intel) 最后更新时间: 2019/07/03 - 20:00
Article

Intel® Cilk™ Plus – AOBench Sample

This is the AOBench example associated with the "Intel® Cilk™ Plus – The Simplest Path to Parallelism" how-to article.  It shows an Ambient Occlusion algorithm implemented as serial loops, one us
作者: 最后更新时间: 2018/05/25 - 15:30
博客

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

作者: 最后更新时间: 2019/07/03 - 20:08
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
作者: Jeffrey M. (Intel) 最后更新时间: 2019/07/31 - 15:05