The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
by Seung-Woo Kim
Calling FORTRAN function or subroutine in DLL from C# code
This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Some instructions and a simple example showing how to call Intel® MKL from Python*,
Intel® Threading Building Blocks (Intel® TBB) is used to efficiently spread work over threads. Nulstein, as described in this article, is a simple and memory effective method for implementing task scheduling that can be adapted to most game platforms.