Effective Use of the Intel® Compiler Offload Features for Intel® MIC Architecture

Compiler Methodology for Intel® Many Integrated Core (Intel® MIC) Architecture

作者: 最后更新时间: 2019/03/21 - 12:00


作者: Hai Shen (Intel) 最后更新时间: 2017/06/14 - 13:08

Intel® System Studio - Multicore Programming with Intel® Cilk™ Plus

Intel System Studio not only provides a variety of signal processing primitives via Intel® Integrated Performance Primitives (Intel® IPP), and Intel® Math Kernel Library (Intel® MKL), but also allows developing high-performance low-latency custom code (Intel C++ Compiler with Intel Cilk Plus). Since Intel Cilk Plus is built into the compiler, it can be used where it demands an efficient threading...
作者: Hans P. (Intel) 最后更新时间: 2017/12/11 - 10:48

EmbeddedWorld Signal Processing and Power Management Workshop

This is the conference paper describing Intel® System Studio in great detail in-lieu of the Signal Processing and Power Management Workshop.

作者: Noah Clemons (Blackbelt) 最后更新时间: 2017/10/11 - 11:28

Intel® System Studio Training Materials

Here are useful slide decks to enhance your learning of Intel System Studio 2016.

作者: Noah Clemons (Blackbelt) 最后更新时间: 2017/12/11 - 10:48

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
作者: Dmitry Vyukov 最后更新时间: 2017/06/14 - 16:09

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

作者: James R. (Blackbelt) 最后更新时间: 2018/12/31 - 15:00

Intel for Android* Developers Learning Series #6: Debugging on Android* OS

The challenges and approaches to identifying runtime issues and possible problem code in an Android* OS–targeted application or in the Android* system software stack is going to be remarkably simil

作者: Tao Wang (Intel) 最后更新时间: 2017/06/07 - 09:15

Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em

作者: Tao Wang (Intel) 最后更新时间: 2017/06/07 - 09:16