Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
作者: Seth S. (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

Manage Deep Learning Networks with Caffe* Optimized for Intel® Architecture

How to optimize Caffe* for Intel® Architecture, train deep network models, and deploy networks.
作者: Andres Rodriguez (Intel) 最后更新时间: 2019/03/11 - 13:17
博客

How to Plot OpenMP* Scaling Results

Short Version
作者: Cownie, James H (Intel) 最后更新时间: 2018/12/12 - 18:00
Article

An Operation Guide to Build and Debug Open Source Media SDK Software Stack

The Goal
作者: Liu, Mark (Intel) 最后更新时间: 2018/08/07 - 08:42
Article

Android Things* on Intel® Architecture

Android Things* is an operating system from Google used to build connected devices for the Internet of Things. In June 2017, Intel announced it discontinued Intel® Edison compute modules, Intel® Joule™ compute modules, and their associated developer kits.
作者: 最后更新时间: 2019/05/23 - 11:24
Article

Improve Encoding Efficiency and Video Quality with Adaptive LTR

Introduction
作者: Liu, Mark (Intel) 最后更新时间: 2018/07/09 - 09:05
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
作者: Du Bois, Marissa (Intel) 最后更新时间: 2019/05/02 - 11:21
Article

Generic Installation for Intel ® Media Server Studio

Purpose
作者: Jones, Monique (Intel) 最后更新时间: 2019/07/06 - 16:30