Article

An Operation Guide to Build and Debug Open Source Media SDK Software Stack

The Goal
作者: Liu, Mark (Intel) 最后更新时间: 2018/08/07 - 08:42
Article

Improve Encoding Efficiency and Video Quality with Adaptive LTR

Introduction
作者: Liu, Mark (Intel) 最后更新时间: 2018/07/09 - 09:05
Article

Generic Installation for Intel ® Media Server Studio

Purpose
作者: Jones, Monique (Intel) 最后更新时间: 2019/10/15 - 15:20
Article

The More the Merrier – Building Virtual Platforms for Integration

Supporting integration with virtual platforms is necessary in order to do system integration early.
作者: Engblom, Jakob (Intel) 最后更新时间: 2019/10/15 - 21:24
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
作者: Du Bois, Marissa (Intel) 最后更新时间: 2019/11/13 - 21:19
博客

Corona SDK Game Developers Guide for Android* Devices

Introduction:    

作者: Rylee, Michael J (Intel) 最后更新时间: 2019/11/15 - 14:10
Article

OpenVINO™ Toolkit Unreal* Integration

This paper shows how to use the OpenVINO™ toolkit library in an Unreal* project that allows developers to extend and customize this architecture.
作者: Rick Blacker (Intel) 最后更新时间: 2019/12/04 - 14:48