视频

ARcher ARcade Augmented FPS game

Intel® Software Innovator Pedro Kayatt, of VR-Monkey, demos a new type of game where the room is the new level.  Using Intel® RealSense™ Technology long-range camera, Pedro is able to scan his envi

作者: Russ Beutler (Intel) 最后更新时间: 2019/01/29 - 13:40
视频

Code-Monkeys Magic and Magnums: Interactive Gaming with the Design Mill Torch

At GDC 2016 Design Mill, Code-Monkeys, and Kaio Interactive collaborated to create an interactive tower defense game calle Magic and Magnums.

作者: Gerald M. (Intel) 最后更新时间: 2019/02/04 - 10:00
博客

Intel® Software Innovators Shine at Intel's Google I/O Day Zero Party

Intel's Google I/O Day Zero Party is a can't miss event traditionally held the night before Google IO in May.

作者: Wendy B. (Intel) 最后更新时间: 2019/07/03 - 19:08
博客

August 2017 Update: Intel Developers and Innovators

Intel® Developers and Innovators were busy over the last month! Here’s an update on what the Intel® Software Innovators, Intel® Black Belt Software Developers, and Intel® Student Ambassadors were up to around the globe.
作者: Warner, Elizabeth (Intel) 最后更新时间: 2019/07/03 - 18:50
博客

AR/VR Tools and Tech Meetup, Austin Sept 2017: Apple* ARKit and Google* ARCore

The AR/VR Tools and Tech meetup was formed in July in Austin, Texas and is focused on exploring all the newest tech tricks on a

作者: Alex P. 最后更新时间: 2018/04/25 - 20:34
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
作者: Justin L. (Blackbelt) 最后更新时间: 2018/09/11 - 09:03
Article

Optimization for Unity* Software and Virtual Reality: Run-Time Generated Content

The project presented here takes advantage of some inherent VR design choices, such as non-continuous locomotion (teleport or similar), even though most of this can be adapted for regular smooth locomotion as well, with a few variations.This article show you the techniques that can help you create massive games with many elements. Imagine lush forests and extensive maps, all randomly generated...
作者: Castedo, Alejandro 最后更新时间: 2019/05/21 - 13:40
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
作者: Castedo, Alejandro 最后更新时间: 2018/09/10 - 14:45
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
作者: Alex P. 最后更新时间: 2018/09/18 - 14:59
Article

Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best ways you can create simulations. In this article, we go through the process of creating a crowd simulation in Unity software and then realizing it as a mixed reality application.
作者: Abhishek 81 最后更新时间: 2019/01/22 - 15:18