Intel® IPP - Library dependencies by domain

IPP demain dependencies.
作者: 管理 最后更新时间: 2019/07/31 - 14:30

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
作者: Jennifer J. (Blackbelt) 最后更新时间: 2019/03/27 - 11:11

Intel® GPA Tip: Maximizing metrics accuracy when running Intel® Graphics Performance Analyzers

This article provides tips and tricks to help you maximize the accuracy of graphics metrics obtained when using Intel® Graphics Performance Analyzers (Intel® GPA) to optimize your game.
作者: 最后更新时间: 2019/05/03 - 15:35

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
作者: 最后更新时间: 2019/05/03 - 16:13

Adding Multi-Touch Support in Unity* Windows* Apps

Someone asked me recently how to take advantage of multi touch in Unity apps running on Windows 7 & Windows 8 desktop.  I remember saying things like “it should be really eas

作者: steve-hughes (Intel) 最后更新时间: 2019/05/03 - 14:04

Archived - Tips and Tricks for Intel® RealSense™ Background Segmentation

Tips and Tricks when using Background Segmentation(BGS) with the Intel® RealSense™ SDK.
作者: 最后更新时间: 2018/05/30 - 07:00

Library | Game Dev

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
作者: 管理 最后更新时间: 2019/05/16 - 11:09

函数库 | 游戏开发

获取面向使用英特尔® 软件的游戏开发人员的文档、驱动程序链接、测试资源、工具等。
作者: Horta, Areli (Intel) 最后更新时间: 2019/06/05 - 16:16

Improve Encoding Efficiency and Video Quality with Adaptive LTR

作者: Liu, Mark (Intel) 最后更新时间: 2018/07/09 - 09:05

Runs Great on Intel® Technology 认证

立即注册,利用 Runs Great on Intel technology 认证计划,让您的游戏再攀高峰。测试人员已整装待发。
作者: Coppock, Michael J (Intel) 最后更新时间: 2018/10/18 - 01:58