Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
作者: Royce Fernald (Intel) 最后更新时间: 2017/06/07 - 09:27

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
作者: 最后更新时间: 2018/01/24 - 12:12

Intel® Decimal Floating-Point Math Library



作者: Marius Cornea (Intel) 最后更新时间: 2019/02/12 - 14:21

Intel® 64 Architecture Processor Topology Enumeration

Download Code Package: 20160519-cpuid_topo.tar.gz
作者: 最后更新时间: 2019/07/05 - 20:39

Ocean Fog using Direct3D* 10

作者: 最后更新时间: 2018/01/24 - 12:12

Data Race Identified on Atomic Construct (Win32 Interlocked… functions, #pragma omp atomic, or atomic template)

How to handle when Intel® Parallel Inspector identifies data races on an atomic construct and a read of a memory variable.
作者: Eric W Moore (Intel) 最后更新时间: 2019/04/29 - 15:59

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
作者: 管理 最后更新时间: 2019/08/01 - 09:30

Intel® Architecture Code Analyzer

April 2019: Intel® Architecture Code Analyzer has reached its End Of Life.

作者: Israel Hirsh (Intel) 最后更新时间: 2019/04/22 - 08:17

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
作者: Juanbin L. (Intel) 最后更新时间: 2018/08/30 - 10:47

About cross compiling

Summary related information how to cross compile projects using -32 and -m64
作者: 最后更新时间: 2018/05/25 - 15:30