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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

作者: 最后更新时间: 2019/05/09 - 22:55
博客

GCC x86 Code Size Optimizations

      The time when programmers did their best to minimize an application code size have gone.

作者: Evgeny Stupachenko (Intel) 最后更新时间: 2019/03/27 - 10:17
博客

How Intel IPT can minimize security flaws found in social network sites.

Recently, a security flaw in an important social network site exposed sensitive data belonging to millions of users. This fact raised more concern about how safe is user data  inside the cloud.

作者: 最后更新时间: 2019/03/12 - 12:04
博客

Como recentes falhas de segurança em sites de redes sociais poderiam ser evitadas com o Intel IPT?

Recentemente, uma falha de segurança em uma grande rede social na web expôs dados sigilosos de milhões de usuários.

作者: 最后更新时间: 2019/03/12 - 12:04
博客

Power Management: Policy? We don’t need no stinking policy!+

Yep. Here is another blog series from yours truly. Unfortunately, it will delay my long awaited – at least by me – discussion on measuring power.

Here is a rough outline for the blogs:

作者: 最后更新时间: 2019/03/21 - 12:08
博客

BKMs on the use of the SIMD directive

We had an ask from one of the various "Birds of a Feather" meetings Intel® holds at venues such as at the Super Computing* (SC) and International Super Computing* (ISC) conferences.

作者: 最后更新时间: 2019/07/06 - 17:00
Article

Power Management States: P-States, C-States, and Package C-States

Preface: What, Why and from Where
作者: 最后更新时间: 2019/07/06 - 16:30
博客

Power Management Policy: You Mean There’s More Than One?

Power management policy has evolved over the years.

作者: 最后更新时间: 2019/07/06 - 17:00
Article

Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

作者: 最后更新时间: 2019/01/24 - 09:40
Article

Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

作者: 最后更新时间: 2019/01/24 - 09:49