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Technical Books for Parallel Application & Multi-Core Software Developers

Highly recommended books for Threading and Parallel programming
作者: aaron-tersteeg (Intel) 最后更新时间: 2017/06/14 - 13:03
Article

Weird OpenMP Reduction

Typical reductions in OpenMP* involve using a associative operator op to do local reductions, and then using a

作者: 最后更新时间: 2017/06/07 - 09:21
Article

Diagnostic 15527: loop was not vectorized: function call to xxx cannot be vectorized

Product Version: Intel(R) Visual Fortran Compiler XE 15.0 or a later version

作者: Devorah H. (Intel) 最后更新时间: 2018/05/25 - 15:30
Article

Programação Vetorial e Paralela com amplificador Intel® VTune™

Eduardo H. M. Cruz, Matheus S. Serpa, Arthur M. Krause, Philippe O. A. Navaux

作者: 最后更新时间: 2018/12/12 - 18:00
Article
Article

Classical Molecular Dynamics Simulations with LAMMPS Optimized for Knights Landing

LAMMPS is an open-source software package that simulates classical molecular dynamics. As it supports many energy models and simulation options, its versatility has made it a popular choice. It was first developed at Sandia National Laboratories to use large-scale parallel computation.
作者: WILLIAM B. (Intel) 最后更新时间: 2019/10/15 - 15:10
Article

Analyzing GTC-P APEX code using Intel® Advisor on an Intel® Xeon Phi™ processor

Introduction
作者: Munara T. (Intel) 最后更新时间: 2019/10/15 - 15:30
Article

Choosing the right threading framework

This is the second article in a series of articles about High Performance Computing with the Intel Xeon Phi.

作者: 最后更新时间: 2019/10/15 - 16:40
Article

Putting Your Data and Code in Order: Data and layout - Part 2

Apply the concepts of parallelism and distributed memory computing to your code to improve software performance. This paper expands on concepts discussed in Part 1, to consider parallelism, both vectorization (single instruction multiple data SIMD) as well as shared memory parallelism (threading), and distributed memory computing.
作者: David M. 最后更新时间: 2019/10/15 - 16:40
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
作者: Adam Lake (Intel) 最后更新时间: 2019/11/13 - 21:19