Article

Archived - Introduction to Autonomous Navigation for Augmented Reality

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
作者: 管理 最后更新时间: 2018/12/28 - 16:36
Article

已归档 - 面向增强现实的自主导航介绍

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
作者: 管理 最后更新时间: 2018/12/28 - 16:36
Article

How to Build a Custom Audio Editor with Unreal Engine* for Sound Spatialization in VR

Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR. This tutorial show you how to create a sound editor that allows game developers and sound designers to...
作者: 管理 最后更新时间: 2019/07/03 - 08:10
Article

Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
作者: 最后更新时间: 2018/07/06 - 11:30
Article

如何使用 Unreal Engine* 构建自定义音频编辑器,在虚拟现实中实现音效空间化

Epic Games 的 Unreal Engine* 拥有一个强大的虚拟现实 (VR) 编辑器选项,但是该选项不具备在虚拟现实中编辑与放置音效的能力。调整音效后,必须不断重启编辑器,才能测试虚拟现实中的音效,这是件非常麻烦的事。本教程介绍了如何创建一款音效编辑器,以支持游戏开发人员与音效设计师在虚拟现实中快速放置、编辑与测试空间化音效。这样,用户无需不断进入或退出编辑器。
作者: 管理 最后更新时间: 2019/07/03 - 08:10
Article

Intel® Multicore Enterprise VR Experience: Integrating Crowd Simulations into Mixed Reality

Developing experiences in virtual reality (VR) is a fun and exciting journey, and without the proper tools or a helping hand it can become quite daunting. To aid in this process, Intel looks to create a roadmap; a series of signposts and lessons learned in a way that helps bridge the gap into the world of VR. To illustrate many of the tools and practices required for this journey we collectively...
作者: Rick Blacker (Intel) 最后更新时间: 2018/10/02 - 13:22
Article

使用现代 C++ 技术增强多核优化

如今,多核处理器已经在 PC 中普及,内核数量不断增长,软件工程师必须适应这种情况。通过学习如何处理潜在的性能瓶颈和并发性问题,工程师可以使他们的代码适应未来,以无缝处理添加到消费者系统的额外内核。
作者: 最后更新时间: 2018/08/02 - 00:18
Article

英特尔® 多核企业 VR 体验:将人群模拟集成到混合现实中

开发虚拟现实 (VR) 体验是一段有趣而令人兴奋的旅途,但如果没有适当的工具或帮手,这段旅途将会变得异常艰难。为了提供帮助,英特尔希望制定一份路线图;提供一系列指导和经验教训,帮助缩小与虚拟现实世界的差距。为了说明此虚拟现实开发之旅中所需的工具和实践,我们共同承担项目、规划项目、构建项目,当然还有测试项目。
作者: Rick Blacker (Intel) 最后更新时间: 2018/09/04 - 18:49