Instructions to set up the environment of IPP on OpenCV on Windows* or Linux* Ubuntu*.
This article describes how to install and run Unity Technologies ML-Agents* in CPU-only environments.
Show how to use Media SDK sample "sample_multi_transcode" to generate a video wall
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Accelerating Deep Learning Based Large-Scale Inverse Kinematics with Intel® Distribution of OpenVINO™ ToolkitUse Deep Learning Deployment Toolkit (DLDT) to deploy deep-learning algorithms to solve character Inverse Kinematics (IK) problems.
DirectX* is a programming interface set that Microsoft* uses to control the underlying hardware and handle multi-media tasks (especially games and video) on Windows* operating system platform. DirectX* API is divided into multiple components. APIs within different components are independent and updated separately, which ensure that the games only need to use necessary functions. Each component...
As an important part of the DirectX 12design objective, multi-threading is an optimization solution worthwhile to try for every applications that are CPU-bound with CPU workload that can be parallelized among multiple threads. DirectX 12 API provides good multi-threading support. Through appropriate migration, single-threaded applications can be parallelized to make full use of the hardware...
Multiplane Overlays (MPO) is a new feature of WDDM1.3 (DX11.2) initially introduced in Windows 8.1, which is now extended to WDDM2.0 (DX12) in Windows 10. MPO supports using the original resolution to display gorgeous 2D art and UI elements, while drawing 3D scenes into a smaller and stretchable frame buffer. The stretching and composition of surfaces at different resolutions are automatically...
Learn how to use Microsoft Visual Studio* and RenderDoc to debug DX11 shader code in BGFX on the Windows* platform