Intel® Visual Adrenaline Registration Complete

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Last updated on 2013/01/29 - 22:57

Intel® GPA Troubleshooting Tip: Upgrade your graphics drivers and/or BIOS

Authored by Neal Pierman (Intel)
Having trouble getting Intel® Graphics Performance Analyzers (Intel® GPA) to run? If this is the case, upgrade your graphics drivers and obtain the latest BIOS from your vendor. Last updated on 2014/11/17 - 08:42

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Authored by Bonnie Aona (Intel)
Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article. Last updated on 2015/01/29 - 14:55

Intel® Graphics Performance Analyzers: разработка игр для мира мобильных устройств

Authored by 0
Набор инструментов Intel® Graphics Performance Analyzers (Intel® GPA) позволяет осуществлять анализ и отладку графических приложений для оптимизации игр на базе Microsoft DirectX* API и компьютеров на базе Intel® HD Graphics. Last updated on 2012/11/29 - 17:50

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Authored by admin
Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 2014/10/31 - 10:41

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

Authored by admin
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them. Last updated on 2014/11/15 - 18:29

Fireflies - Scalable Ambient Effects

Authored by Mitchell Lum (Intel)
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram Last updated on 2014/10/28 - 21:27

Scalable Ambient Effects

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Fireflies demonstrates scalable ambient effects. In this sample, thousands of fireflies scatter, flock, and return to settle & form a walking character. The ambient effect uses simple AI that includes flocking & collision avoidance with terrain & trees. Last updated on 2014/11/15 - 10:52

Масштабируемые амбиентные эффекты

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Fireflies - это пример реализации масштабируемых амбиентных эффектов. Тысячи светлячков разлетаются и собираются вновь, образуя шагающую фигуру. Программа сама определяет количество воспроизводимых элементов для поддержания уровня производительности. Last updated on 2014/11/15 - 10:49