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3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

作者: Mitchell L. (Intel) 最后更新时间: 2018/05/30 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
作者: Seth S. (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
作者: Filip Strugar (Intel) 最后更新时间: 2019/07/06 - 20:30
Article
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What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

作者: Stephen Junkins (Intel) 最后更新时间: 2019/07/30 - 10:22