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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

作者: 最后更新时间: 2019/05/09 - 22:55
博客

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

作者: 最后更新时间: 2019/03/10 - 22:08
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
作者: 最后更新时间: 2018/12/20 - 09:40
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Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
作者: 最后更新时间: 2019/05/09 - 21:50
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Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

作者: Miao W. (Intel) 最后更新时间: 2019/04/15 - 16:18
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Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
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Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

作者: 最后更新时间: 2018/09/18 - 14:30
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SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

作者: 最后更新时间: 2019/05/17 - 12:00
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Intel Graphics Beta Driver for Windows 10

作者: Coppock, Michael J (Intel) 最后更新时间: 2019/05/03 - 16:13
博客

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
作者: 最后更新时间: 2019/07/04 - 17:22