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SGEMM for Intel® Processor Graphics

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General Matrix Multiply

cl_intel_subgroups Extension

作者: 最后更新时间: 2019/05/17 - 12:00
博客

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
作者: 最后更新时间: 2019/07/04 - 17:22
Article

Introduction to GEN Assembly

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作者: Robert Ioffe (Intel) 最后更新时间: 2019/10/21 - 08:18
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

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作者: Robert Ioffe (Intel) 最后更新时间: 2019/11/25 - 16:32
Article

OpenCL™ Out-of-Order Queue on Intel® Processor Graphics

This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.
作者: Danyu Bi (Intel) 最后更新时间: 2019/05/31 - 14:20
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Autodesk University Shows How Intel Technology Powers 3D Design & Engineering Software

At the Autodesk University event in Las Vegas, November 14-16, civil and commercial/industrial designers and manufacturers who use Autodesk software came together to see The Future of Making Things.
作者: Tim Allen. (Intel) 最后更新时间: 2019/10/15 - 18:32
Article

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

Learn core concepts of developing OpenCL™ applications with Intel® SDK for OpenCL™ Applications 2019.
作者: MICHAEL C. (Intel) 最后更新时间: 2019/07/06 - 19:41
博客

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

作者: James R. (Blackbelt) 最后更新时间: 2020/03/23 - 10:10