Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

作者: 最后更新时间: 2019/05/03 - 15:34
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Could PC Gaming be critical to our Nation’s future?

作者: 最后更新时间: 2019/05/09 - 22:49
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1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

作者: Dmitry Vyukov 最后更新时间: 2019/02/15 - 13:39
Article

Gaming into the Future

Game engines need to be re-designed to work and use full potential of multicore systems.
作者: 最后更新时间: 2018/01/24 - 12:12
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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

作者: 最后更新时间: 2019/05/09 - 22:55
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Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

作者: Louis F. (Intel) 最后更新时间: 2019/08/02 - 17:30
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New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

作者: James R. (Blackbelt) 最后更新时间: 2019/07/26 - 07:56
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
作者: 最后更新时间: 2019/07/04 - 17:22
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Top Ten Intel Software Developer Stories | October

Learn to build a face access control solution, get horrified in a haunted high school, and be sure to register for the Intel® HPC Developer Conference this month.
作者: Carman, Vicky (Intel) 最后更新时间: 2019/02/05 - 10:48