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Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

作者: Louis F. (Intel) 最后更新时间: 2019/08/02 - 17:30
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Intel Rendering Research

作者: 管理 最后更新时间: 2019/01/02 - 12:40
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Intel Rendering Research - Researches

作者: 管理 最后更新时间: 2019/01/02 - 12:40
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Intel Rendering Research - Publications

作者: 管理 最后更新时间: 2019/01/02 - 12:40
博客

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

作者: Coppock, Michael J (Intel) 最后更新时间: 2018/05/30 - 07:40
博客

My Experiences at IDF 2015 as a Black Belt Developer: Intel® RealSense™ Booths

This year, I saw both the current marketed Intel® RealSense™ product and the just released short and long range cameras. I’m told it uses coded light technology (pretty neat in itself) that couples a passive visible light camera with an active IR camera/sensor. The visible light camera takes a traditional picture, while the active IR camera determines the distance to the various objects. From...
作者: 最后更新时间: 2019/01/29 - 13:40
博客

My Experiences at IDF 2015 as a Black Belt Developer: 3-D Printing

Another set of booths and activities that I found engaging were those that concerned 3-D printing.

作者: 最后更新时间: 2019/01/29 - 13:40
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
作者: Seth S. (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
作者: 管理 最后更新时间: 2019/05/03 - 15:34
Article