So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".
Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.
With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.