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CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
作者: David Bookout (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

作者: Mitchell L. (Intel) 最后更新时间: 2019/03/10 - 22:08
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

作者: 最后更新时间: 2019/07/06 - 20:30
Article

Adobe Photoshop* with Open Standards Enhanced by Intel® HD and Intel® Iris™ Graphics

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作者: 最后更新时间: 2019/07/06 - 20:30
Article

cl_intel_simultaneous_sharing OpenCL* Extension in a New Driver

There is a new Intel® Iris™ Graphics and Intel® HD Graphics driver update posted  for code names Haswell and Broadwell and it conta

作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

作者: 最后更新时间: 2018/09/18 - 14:30
Article

A Runtime Generated FFT for Intel® Processor Graphics

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作者: Dan Petre (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
作者: Seth S. (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

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作者: Robert I. (Intel) 最后更新时间: 2019/07/08 - 14:19
博客

Intel’s Open Source Graphics Drivers and Vulkan* Graphics API

Introduction

 

作者: Miao W. (Intel) 最后更新时间: 2019/07/06 - 20:30