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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
作者: 最后更新时间: 2019/07/04 - 17:22
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

作者: Jeffrey M. (Intel) 最后更新时间: 2019/10/08 - 18:20
Article

Sharing Surfaces between OpenCL™ and DirectX* 11 on Intel® Processor Graphics

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作者: Adam Lake (Intel) 最后更新时间: 2019/11/13 - 21:19
博客

Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

作者: 最后更新时间: 2019/11/13 - 21:19
Article

Windows 10* Features Every Game Developer Should Know

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
作者: 最后更新时间: 2019/11/15 - 14:10