Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/03/05 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/07/11 - 13:18
Article

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
作者: Filip Strugar (Intel) 最后更新时间: 2019/05/03 - 13:30
博客

See the world like a Terminator T-800: Augmented Reality with Oculus Rift*

The challenge
作者: Martin Förtsch (Blackbelt) 最后更新时间: 2019/05/09 - 22:40
博客

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
作者: CaptGeek (Intel) 最后更新时间: 2019/01/29 - 11:40
Article
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
作者: Du Bois, Marissa (Intel) 最后更新时间: 2019/05/02 - 11:21
博客
Article

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
作者: Graham, Debra H (Intel) 最后更新时间: 2019/03/13 - 12:56
博客

TraIND40 is here! Mixed Reality Training Platform for Industry 4.0

We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0
作者: Matteo V. 最后更新时间: 2019/06/23 - 19:00