The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
OpenMP provides a powerful, portable, and simple means of threading applications. In some cases, however, developers should choose the flexibility of native threading APIs. The guidelines in this article help to identify whether OpenMP is an appropriate choice for a given situation.
by Matt McClellan and Kipp Owens
This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group
by Khang Nguyen
by Dan H. Nowlin, Intel Corporation