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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
作者: Royce Fernald (Intel) 最后更新时间: 2017/06/07 - 09:27
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 16:02
Article

Choosing between OpenMP* and Explicit Threading Methods

OpenMP provides a powerful, portable, and simple means of threading applications. In some cases, however, developers should choose the flexibility of native threading APIs. The guidelines in this article help to identify whether OpenMP is an appropriate choice for a given situation.
作者: 最后更新时间: 2017/06/01 - 11:19
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
作者: 最后更新时间: 2019/07/07 - 19:35
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

作者: Alex Lopez-estrada (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

作者: Nguyen, Khang T (Intel) 最后更新时间: 2018/08/30 - 13:35
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
作者: 管理 最后更新时间: 2017/06/07 - 10:15
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Video Frame Display Synchronization

by Dan H. Nowlin, Intel Corporation

作者: Dan Nowlin (Intel) 最后更新时间: 2018/05/24 - 18:21