Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
作者: Bob Duffy (Intel) 最后更新时间: 2019/08/01 - 11:41
Article

面向虚拟现实更新旧版 Unity* 游戏

作者: Bob Duffy (Intel) 最后更新时间: 2019/01/17 - 00:06
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
作者: Rick Blacker (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。
作者: Rick Blacker (Intel) 最后更新时间: 2018/01/24 - 12:12
博客
博客

My superman vision: the power of a Shader

Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.
作者: Matteo V. 最后更新时间: 2019/06/23 - 19:00