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博客

We Are Go for Haswell!

You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.

作者: Wendy B. (Intel) 最后更新时间: 2019/03/10 - 22:08
博客

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

作者: 最后更新时间: 2019/03/10 - 22:08
博客

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

作者: Mitchell L. (Intel) 最后更新时间: 2019/03/10 - 22:08
视频

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

作者: 管理 最后更新时间: 2019/03/10 - 21:23
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

作者: 最后更新时间: 2018/09/18 - 14:30
Article

Innovative Media and Video Solutions Showcase

With Intel media software tools, media/video solutions providers can create inspiring, innovative new products that capitalize on next gen capabilities like HEVC, high-dynamic range (HDR) content delivery, video security solutions with smart analytics, and more. Check these out. Envision how your company can use Intel's advanced media tools to re-invent new solutions for the media and...
作者: Brenda C. (Intel) 最后更新时间: 2018/05/24 - 16:42
博客

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
作者: Gael H. (Blackbelt) 最后更新时间: 2018/05/30 - 07:40
Article

在配有英特尔® Iris™ 显卡的系统上通过优化对 Just Cause 3 进行增强

Multiple optimizations throughout the rendering pipeline made laptop gameplay on systems with Intel Iris integrated graphics almost on a par with leading platforms such as PS4* and Xbox* 1. Many of the optimizations described here benefit not just systems with integrated graphics, but also high-end systems with discrete graphics cards. All systems benefit from better balancing CPU and GPU...
作者: Antoine Cohade (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

利用 Skull Canyon 建造一台街机游戏机

大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

作者: 最后更新时间: 2019/03/29 - 14:28
File Wrapper

Taking Advantage of Intel® Graphics with OpenCL*

作者: Jeffrey M. (Intel) 最后更新时间: 2017/05/19 - 16:18