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CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
作者: David Bookout (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
作者: Matthew Fife (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

作者: Mitchell L. (Intel) 最后更新时间: 2019/06/23 - 19:11
Article

Accelerate Performance Using OpenCL* with Intel® HD Graphics

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作者: Eli Hernandez (Intel) 最后更新时间: 2019/05/31 - 14:10
博客

We Are Go for Haswell!

You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.

作者: Wendy B. (Intel) 最后更新时间: 2019/03/10 - 22:08
博客

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

作者: 最后更新时间: 2019/03/10 - 22:08
Article

Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

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作者: 最后更新时间: 2019/05/09 - 08:37
博客

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

作者: Mitchell L. (Intel) 最后更新时间: 2019/03/10 - 22:08
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

作者: 最后更新时间: 2019/07/06 - 20:30
Article

Adobe Photoshop* with Open Standards Enhanced by Intel® HD and Intel® Iris™ Graphics

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作者: 最后更新时间: 2019/07/06 - 20:30