Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
作者: Audri Phillips 最后更新时间: 2019/07/03 - 20:18

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
作者: Bartosz Boczula (Intel) 最后更新时间: 2019/09/19 - 10:09

Diversifying Volumetric Capture with Powerful Production Tools and Accessible Intel®-based Hardware Solutions.

Versatile and user-friendly Depthkit* software makes volumetric capture technology accessible to video producers and independent filmmakers at last.
作者: Jason Powell (Intel) 最后更新时间: 2019/09/30 - 15:54

Noisypeak Builds Media Transcoding Solution with HEVC Encoding in Intel® Media Server Studio

A tiny but powerful deploy-anywhere transcode streaming solution optimized with Intel® Media Server Studio–Professional

作者: 管理 最后更新时间: 2019/10/08 - 18:20