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Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
作者: 最后更新时间: 2019/07/07 - 19:35
Article

Intel® Integrated Performance Primitives (Intel® IPP) - Calling Image Processing Functions

IPP image processing and color conversion FAQ
作者: 管理 最后更新时间: 2019/07/31 - 14:30
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
作者: 管理 最后更新时间: 2019/07/31 - 14:30
Article

Intel® IPP Memory Function ippMalloc/Free FAQ

Information about Intel® Integrated Performance Primitives (Intel® IPP) memory functions
作者: 最后更新时间: 2019/07/31 - 14:30
Article

Building NetCDF* with the Intel® compilers

A guide to help Intel® Fortran Compiler customers build the NetCDF software libraries on Intel® architecture systems. Also covers the use of the Intel® C++ Compiler. Includes prerequisites, configuration and setup information, and more.
作者: AmandaS (Intel) 最后更新时间: 2017/06/01 - 11:22
Article

Using Intel® IPP Threaded Static Libraries

Q: How to get Intel® Integrated Performance Primitives (Intel® IPP) Static threaded libraries?

作者: 最后更新时间: 2019/07/31 - 14:30
Article

Calling Intel® IPP in VS *(Microsoft Visual Studio *)

Calling Intel IPP in Microsoft Visual Studio ( In this article, we used VS 2013 )
作者: 管理 最后更新时间: 2019/07/31 - 14:30
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
作者: Raghu Muthyalampalli (Intel) 最后更新时间: 2018/05/25 - 15:30
Article

Intel® MKL and Intel® IPP: Choosing a High Performance FFT

The purpose of this document is to help developers determine which FFT, Intel® MKL or Intel® IPP is best suited for their application.
作者: 最后更新时间: 2019/07/31 - 14:23
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
作者: 最后更新时间: 2019/07/31 - 14:30