Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
作者: 管理 最后更新时间: 2018/01/24 - 15:35

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
作者: 最后更新时间: 2018/12/31 - 15:00

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

作者: Liu, Mark (Intel) 最后更新时间: 2019/07/03 - 20:07

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
作者: 管理 最后更新时间: 2019/09/03 - 10:05