The much anticipated Intel® RealSense™ SDK support for developing Universal Windows Platform (UWP) apps has arrived in SDK R5 (v7), and this article will help get you started using the software components, samples, and documentation you’ll need for developing UWP apps that use the Intel® RealSense™ camera (SR300).
英特尔® 实感™ 技术采用了专为提供类人感官能力而设计的摄像头，主要侧重于画面和声音。 摄像头模块包含一个彩色摄像头和一个景深摄像头、一个用于同景深摄像头配合使用的红外线激光发射器，以及两个用于语音识别的麦克风。
我在 2016 年 1 月参加了 Global Game Jam 2016，担当
英特尔 实感 SDK. This article provides sample code and instructions for creating a virtual joystick app that incorporates the new Hand Cursor Module in the Intel® RealSense™ SDK and a third-party virtual joystick device driver called vJoy*. Build it yourself - everything you need is here!
The Intel® RealSense™ camera SR300 is the latest front-facing camera in our product lineup. Intel has added a number of new features and significant improvements to the SR300 over the first-generation Intel® RealSense™ camera F200, including improved depth range, dynamic motion capture with higher quality depth data, decreased power consumption, and increased middleware quality and robustness.
This article compares the new SR300 camera, which is the second generation front-facing Intel® RealSense™ camera, to the older F200 model. SR300 improvements include an infrared (IR) laser projector system, Fast VGA infrared (IR) camera, and a 2MP color camera with integrated ISP. The SR300 model uses Fast VGA depth mode instead of native VGA depth mode that the F200 model uses. Read on for all...
This article shows how to use the Intel RealSense SDK's face tracking functionality to gather the bounding box and nose point data of a user, for potential control and/or in-game avatar application (for example, using the nose to target, the player’s head essentially becomes the joystick, or having the player’s character in-game reflect their movement capitalizes on the atypical interface to...
This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply post-processing effects on it. It’s an extension of a previous code sample titled Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh by adding features and techniques to improve the quality of the final head result as well as provide a series...
In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.