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Article

Maximizing Performance with Fine-Grained Parallelism

Implementing functional decomposition in games to get the most performance from the processor

By Andrew Binstock

作者: 管理 最后更新时间: 2019/11/20 - 08:26
Article

Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms

This paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
作者: 管理 最后更新时间: 2019/07/31 - 15:00
Article

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
作者: Larsson, Petter (Blackbelt) 最后更新时间: 2018/05/25 - 15:30
Article

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
作者: 最后更新时间: 2019/08/01 - 09:30
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use. Several links for POV-Ray

作者: 最后更新时间: 2019/03/27 - 11:14
Article

Hybrid HDR Tone Mapping for Post Processing Multi-Device Version

HDR Tone Mapping for Post Processing sample features multi-device support, specifically the simultaneous use of CPU and Intel® Processor Graphics OpenCL™ devices.
作者: 最后更新时间: 2019/09/18 - 16:48
博客

The Future of Gaming Certification Programs

Hi Everyone,

作者: 最后更新时间: 2019/03/05 - 23:10
Article

Applying Vectorization Techniques for B-Spline Surface Evaluation

Abstract
作者: roman-lygin (Intel) 最后更新时间: 2019/07/06 - 19:25
Article

Optimizing an Augmented Reality Pipeline using Intel® IPP Asynchronous

Using Intel® GPUs to Optimize the Performance and Power Consumption of Total Immersion's D'Fusion* Augmented Reality Pipeline

作者: Michael Jeronimo (Intel) 最后更新时间: 2019/07/31 - 14:30
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
作者: Robert Ioffe (Intel) 最后更新时间: 2019/11/19 - 13:39