Implementing functional decomposition in games to get the most performance from the processor
By Andrew Binstock
Introduction : This document explains how to build GAMESS using the Intel Software products: Intel® C++ Compiler for Linux,
Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate AlgorithmsThis paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector ExtensionsThis article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
I have summarized some experiences on how to download and build POV-Ray* projects here for future use. Several links for POV-Ray
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o