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利用英特尔® 线程构建模块(英特尔® TBB)优化 MSC. Software SimXpert*

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
作者: 最后更新时间: 2019/08/01 - 09:30
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利用英特尔® SIMD 流指令扩展和英特尔® 高级矢量扩展指令集的图像处理加速技术

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
作者: Larsson, Petter (Blackbelt) 最后更新时间: 2018/05/25 - 15:30
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GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
作者: 最后更新时间: 2019/05/31 - 14:20
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OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
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Использование изображений, доступных для чтения и записи, в OpenCL™ 2.0

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
作者: 最后更新时间: 2019/07/05 - 11:22
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使用 OpenCL™ 2.0 读写图片

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
作者: 最后更新时间: 2019/05/31 - 14:20
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Версия 2016: новые возможности Intel® Media Server Studio

Кодирование 4K HEVC в реальном времени, стабильность декодирования AVC и MPEG2
作者: 最后更新时间: 2019/07/03 - 20:00
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2016 年游戏开发者大会 - 基于英特尔® 显卡的 Vulkan™ 实现

Vulkan 是一款面向 3D 图形最新发布的 API。 它支持 PC 和移动设备使用低级别的“类似控制台”的方式进行编程。 我们将演示英特尔在采用三种主要操作系统 (Windows、Linux 和 Android)的最新英特尔硬件上实施该 API 的情况。

作者: 最后更新时间: 2019/02/04 - 10:00
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Linux* 上的Intel® Media Server Studio 通用(Generic)安装

在本文中,我们讨论Intel® Media Server Studio在Linux*上的安装。在 Getting Started Guide 中提供了Gold OS: CentOS* 7.1.1503的安装说明。本文解释如何安装到其他的Linux*发行版,如Ubuntu*。 请在Linux* Release Notes中检查硬件配置支持。 Intel只会处理那些可以在“Gold"配置中验证的问题
作者: Jiandong Z. (Intel) 最后更新时间: 2019/03/11 - 14:31
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没有任何秘密的 API:Vulkan* 简介第 1 部分:序言

This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
作者: Pawel L. (Intel) 最后更新时间: 2018/05/30 - 07:00