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Article

IVB Atmospheric Light Scattering

1. Introduction
作者: 管理 最后更新时间: 2019/05/03 - 13:48
博客

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
作者: Matthew Fife (Intel) 最后更新时间: 2019/07/06 - 20:30
博客

Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
作者: 最后更新时间: 2019/05/03 - 14:19
博客

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
作者: 最后更新时间: 2019/05/03 - 14:50
Article

ooVoo Intel Enabling – HD Video Conferencing

Downloads

Download ooVoo Intel Enabling – HD Video Conferencing [PDF 754KB]

作者: 最后更新时间: 2019/03/09 - 14:40
视频

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

作者: 管理 最后更新时间: 2019/03/10 - 21:23
Article

Sparse Procedural Volumetric Rendering

Download Source Code ZIPfile

作者: 最后更新时间: 2019/05/03 - 13:47
博客

Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

作者: Landyn Pethrus (Intel) 最后更新时间: 2019/01/03 - 11:01
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
作者: 最后更新时间: 2019/07/06 - 20:30
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
作者: 最后更新时间: 2019/05/10 - 08:30