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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

作者: 最后更新时间: 2018/05/28 - 18:28
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GCC x86 Performance Hints

      People say that GCC (GNU Compiler Collection) cannot generate effective code compared to other proprietary compilers. Is it a myth or reality?

作者: Evgeny Stupachenko (Intel) 最后更新时间: 2019/03/27 - 10:18
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

作者: Audri Phillips 最后更新时间: 2019/07/03 - 20:08
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Optimization of Data Read/Write in a Parallel Application

(This work was done by Vivek Lingegowda during his internship at Intel.)

作者: 最后更新时间: 2019/07/04 - 17:40
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Scope Oriented Programming

There is a long discussion talking about the advantages of Procedural Programming vs. the advantages of Object Oriented Programming.

作者: 最后更新时间: 2019/06/23 - 19:00
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使用多线程的利弊

1. Amdahl定律

作者: 最后更新时间: 2019/07/04 - 21:26
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“Why Should I Update GCC x86 Compiler?” or “GCC Compiler Performance on Intel® Atom™ from Version to Version”

      I’ll try to figure out what is new for Intel® Atom™ architecture in new versions of GCC and how this affects performance and code size on the well-known EEMBC CoreMark*  benchmark:

作者: Evgeny Stupachenko (Intel) 最后更新时间: 2019/03/27 - 10:21
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Go Parallel

This is a first post in a series of posts about parallel programming with

作者: Dmitry Vyukov 最后更新时间: 2018/05/28 - 18:30
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Fun with Intel® Transactional Synchronization Extensions

By now, many of you have heard of Intel® Transactional Synchronization Extensions (Intel® TSX).

作者: 最后更新时间: 2019/07/04 - 17:00