This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none of us were clinically suffering from any kind of condition. Yes, some of us suffer from motion sickness, but none by clinical definition. So, we spent some time researching the scientific basis, if any, to develop a demo VR Exposure Therapy (VRET)...
Intel delivered us a few very interesting devices to support us in this challenge, and in this post we are going to describe them and talk about the software tools that we will use to implement in our project. But, first of all, let’s start from the devices Intel made available for us.