The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel® TBB 4.0. If you are unfamiliar with the flow graph, you can read an introduction
I start to learn how to use the Intel® Media Software Development Kit (Media SDK) (http://software.intel.com/en-us/articles/media/) in order to take advantage of Intel® HD Graphics.
Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core
The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.
You might recall the 80's film series