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A feature-detection example using the Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB )  flow graph is fully supported in Intel® TBB 4.0.  If you are unfamiliar with the flow graph, you can read an introduction

作者: Michael V. (Intel) 最后更新时间: 2019/08/01 - 09:30
博客

Using the UMC::MP4Splitter with the Intel® Media Software Development Kit

I start to learn how to use the Intel® Media Software Development Kit (Media SDK) (http://software.intel.com/en-us/articles/media/) in order to take advantage of Intel® HD Graphics.

作者: Nguyen, Loc Q (Intel) 最后更新时间: 2017/06/14 - 16:09
Article

Intel® Graphics Media Accelerator Profiler v2.1

Introduction
作者: 最后更新时间: 2018/01/24 - 12:12
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
作者: 管理 最后更新时间: 2017/06/07 - 10:15
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Adopting and Securing Digital Media: More than a Substitute for Paper

by George Walsh

作者: 最后更新时间: 2019/03/11 - 14:50
Article

Intel Graphics Media Accelerator Developer's Guide

Latest Intel Graphics Developer's Guide
作者: 管理 最后更新时间: 2018/01/24 - 12:12
博客

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

作者: 最后更新时间: 2017/06/14 - 15:37
博客

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

作者: 最后更新时间: 2017/06/14 - 15:46
博客

Is Time Travel Possible With The Right SDK?

You might recall the 80's film series

作者: Bob Duffy (Intel) 最后更新时间: 2017/06/14 - 16:10