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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

作者: 管理 最后更新时间: 2018/01/24 - 12:12
博客

Turbo Disaster, or When failure was Not an option... - A Success Story of some software integration

Hello everybody, My name is Sergey Kostrov. I'm an Intel Black Belt Software Developer and am Not an-Intel employee.

作者: 最后更新时间: 2018/05/28 - 18:28
Article

Intel® Compilers for Linux: Compatibility with GNU Compilers

This paper describes compatibility between the Intel® Compilers for Linux* and the GNU* compilers in terms of source, binary and command-line compatibility. The Intel® C/C++ and Fortran Compilers help make your software run at top speed on Intel's platforms, including those based on IA-32, Intel® 64 and Intel® Xeon Phi architecture. The compilers also provide compatibility with commonly used...
作者: 最后更新时间: 2017/06/07 - 09:49
Article

Android* Tutorial: Writing a Multithreaded Application using Intel® Threading Building Blocks

Recently we posted the “

作者: Vladimir Polin (Intel) 最后更新时间: 2019/05/09 - 13:00
Article

Android* 教程:使用英特尔® 线程构建模块编写多线程应用

近来,我们发布了 “Windows* 8 教程:使用英特尔® 线程构建模块为 Win

作者: Vladimir Polin (Intel) 最后更新时间: 2019/05/09 - 13:00
Article

在英特尔® 凌动™ 处理器上将 OpenGL* 游戏移植到 Android* (第二部分)

本文是两部分中的第二部分,讨论了将 OpenGL 游戏移植到 Google Android 平台存在的障碍。 在开始游戏植入项目(包括 OpenGL 扩展的差别、浮点支持、纹理压缩格式和 GLU 库)之前,您应该认识到这些障碍。 此外,还介绍了借助 OpenGL ES 如何为英特尔凌动处理器设置 Android 的开发系统,以及如何获得 Android 虚拟设备模拟工具的最佳性能。

作者: 管理 最后更新时间: 2018/01/24 - 12:12
Article

BKMs: Gameloft and Intel Discuss Game Dev and Porting to Android

In this article, Gameloft and Intel discuss BKMs for game dev and porting. Gameloft provides a number of tips for enabling simultaneous development for mobile games on iOS* and Android platforms.
作者: steve-hughes (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Tutorial: Usage of Intel® System Studio with MinnowBoard MAX

Article speaking about taking advantage of using Intel® System Studio with MinnowBoard MAX. MinnowBoard MAX is an open hardware embedded board designed with the Intel® Atom™ E38xx series SOC (code name Baytrail).
作者: sukruth-v (Intel) 最后更新时间: 2018/07/10 - 08:00
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An Optimized Library Operating System for Intel® Software Guard Extensions

Revisit the porting approach for a library operating system. The results show that SGXKernel significantly outperforms a library operating system in Intel Software Guard Extensions.
作者: 管理 最后更新时间: 2019/03/28 - 13:25
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A Practical Library Operating System for Unmodified Applications

This paper disproves assumptions that unmodified applications can cause poor performance and a larger trusted computing base while running on Intel® Software Guard Extensions.
作者: 管理 最后更新时间: 2019/03/27 - 16:09